Why jin 2d should not be overnerfed?
Thats my question, most of the rant about this moves always revolves around if d2 should be launch punisheable or not, and in case its punisheable It should still have the counter hit launcher property, but why?
This moves will still be a no brainer in neutral (much more online), big damage and plus frames, tracks quite decently, out side of neutral still hits grounded and does decent damage in the ground. Ofc wont be the BEST move in the game but wont be the worst also the character actually doesnt need that he have much more than enought pressure in neutral and have all the possible tools in his kit already.
Just to put an example comparing my "main" (yes everyone always say his character honest one and is garbage, downplayint blabla...) Raven, his db4 is 1 frame slower with 22 frames is actually much more visible than Jin's ones, does about the same amount of damage, maybe a little more, but OFC Raven doesnt have the pressure Jin have, or other strong tools, Raven even with a slower start up is launch punisheable, doesnt give u frames o It ( not more than Jin ones for sure ) and It can be a counterhit Launcher if you spend your Heat. I mean what, a much better character just need to have a similar move but much better in all aspects for real? ( I have puto this example bc i actually find them quite similar )
Would be that bad if that Jin moves was a -18 instead of the -15 everyones is specting, just to be sure that you are punishing without reaction on the frame 1.
I dont know i would like to actually get good response on how this moves should no be just killed.