Sparking Zero Mechanics Overhaul Mod CONCEPT - PC Only
Hey guys! I've been working on a mod the past few weeks to make offline gameplay / local multiplayer a bit more fun for me, thought I would share the result in case anyone else thinks this looks fun. This mod is NOT publicly available currently but it can be if requested!
The linked video is one of the matches I had with the AI, to show off some of the changes I made (tried to post it here, but sadly the file is too big). I changed quite a bit of the core mechanics of the game, I'll list the main changes below for anyone interested: try to look out for them in the gameplay!
(if for some reason the vid doesn't show up, you can find it here: https://youtu.be/-yWWCX6v6KM )
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Damage Scaling: Overall, damage from all sources been throttled down. Supers and Ults now deal much less damage than before. Additionally, each character was scaled individually based on strengths/weaknesses.
Health and Defense: All non-giant characters have 4 health bars, while all giants have 6. Defense has been individually scaled per character.
DP: DP for most characters have been adjusted. For example, Goku - Early now costs 3 instead of 4. DP changes aren't shown in the video, but if you want to see a list of my changes, let me know and I'll add it to the post!
EDIT: DP changes were requested! Here's a link to a spreadsheet with the changes -> https://docs.google.com/spreadsheets/d/1RZBKuxm5CJ1UcisdoUCPKs--kPi_FlljPCTmdMlPHek/edit?usp=sharing
Automatic Ki Regeneration: Ki regeneration goes to maximum over time for all characters (instead of default 2 bars). Androids regenerate their ki much faster, but their supers cost all of their ki.
Skill Points: Skill point gain has been adjusted - originally, characters gain skill points from multiple sources, the most notable being:
- Automatically over time
- Being hit from behind
- Repelling ki blasts
- Recovering mid air
- Landing Smash attacks
- Performing Z-Counters
- Losing a bar of HP for the first time (1 whole point!!)
This has been adjusted such that the first three points are the only sources of skill points. Additionally, skill point maximum has been increased to a maximum of 9 for all characters (although you'll most likely NEVER get close to that during normal gameplay)
Transformations and Fusions: All transformations and fusions have been adjusted to now give some health upon completion, but characters who could revert back to a previous form can no longer do so. Transformations and fusions now cost more to perform, adjusted individually for each character and form. Example: Goku (End) -> Goku (End) Super Sayian now costs 2 instead of 1. Ultimate Gohan (SH) -> Beast Gohan now takes 3 instead of 2, and etc. I'll also provide a list for this if asked!
Movement: Most movement in the game has been increased. Quick Steps and Dragon Dashes cost virtually no Ki to use, but they pause automatic ki regen when activated.
Z-Burst Dashes: Reduced ki from 2 bars to 1 bar.
Super Counters: The super counter hit now knocks back instead of blowing away opponent, effectively resetting combat to neutral. They can still be vanished (Z-Countered) as normal. Now costs half a bar of ki.
Z-Counter (Vanish): Animation is much faster. The timing is tighter, but consistent. Now costs 1 bar of Ki.
Skills and Buffs: Adjusted all skills and buffs to account for new skill point change. Most single use abilities have been reduced in skill count (Afterimage, Solar Flare, Barrier, etc.). Most buffs were increased in length (Saiyan Spirit, Pump Up, etc.), while some buffs were overhauled (Kaio Ken, Fruit of the Tree of Might, Makayo Star, etc,).
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I made this mod because I love this game, and felt like I could fix it up a bit to iron out some kinks - I felt like damage was a bit too high and matches were over a bit too fast to be able to adapt to your opponent (Also, getting skill points for getting destroyed doesn't sit well with me - if I'm getting beat, let me get beat lol).
Additionally, Movement felt clunky and transformations didn't feel as impactful, so that's where I spent most of my focus. I'm still tightening things up, so we'll see how it goes later down the line.
Thanks for watching/reading! If anyone has any questions, feel free to ask! I'll get to as many as I can.
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NOTE about (potential) online multiplayer: I THINK that this can be used online if both players in the match have the mod, but I haven't tested this yet. I'll look into this at a later date if people want it enough!
Sub-NOTE: Spotted a bug where Vegito could untransform from Super Sayian form. Found and fixed that!