I'm exhausted, boss.

207.3 Hours (since I bought EA near Christmas) split across two characters and I'm really tired of dying to BS I can't see. This last death, I died from what is ostensibly a ground explosion during a breach (all I saw was the ground beneath my feet popped and then my character keeled over). Another death was on the final rare of the Augury map because of ground explosions again. The center of the map was so bright it obscured the circles on the ground and I died. Getting ragdolled by Delirium and Breach Mobs get old pretty quick (and I lose agency on where I want to go). Instead of loading the map again, I logged out instead because the feeling of losing the map, the mechanics, the distillates I used, and the 10% EXP was so mentally taxing. Doubly so because I had no idea what killed me and I can't re-attempt it. That "Map Attempted" message is taunting me whenever I look at my Atlas.

And I will be doing it all over again in a few hours. There's glimpses of greatness in the endgame, but the one-portal thing just sours it. Not to mention 3 of the five Pinnacle content is gated behind layers of RNG ON TOP of the one-portal thing. GGG was so proud of the encounter design for the Pinnacles but then they gated it behind one of the most toxic and vile stipulations I've seen where a single mistake can set you back HOURS with no way to rectify it. So what happens? Either players don't bother with the content or they overlevel and overgear so much that the pinnacle is vaporized in seconds, making all that work designing the encounter moot. I still have no idea how to dodge Xesht's Flick attack or if I could active block it because I'm not risking a one-shot and multiple hours of setting up and farming breaches just to test.

So I haven't bothered attempting any Citadels or Pinnacles after getting the first set of Breach Points. And it's gonna stay that way until the one-portal thing gets relaxed, at the very least for Pinnacles. I'm really hoping this truly is the worst it will ever be.