Sell me on the new counterspell rules.

I HATE the new Counterspell rules. Some of the most run and memorable moments I've (we've) had playing DnD have come from the 2014 Counterspell rules (both as a player and a DM).

Maybe I'm missing something, so I'm open to arguments about how the 2024 Counterspell rules will be better(?).

(Edited to include more context):
I loved the strategy involved with the '14 rules. You had to pick a spell slot level to make the attempt, and then potentially roll if the spell was higher. I love that the player could potentially get counterspelled by the DM, which hopefully another player could then counterspell the counterspell, so on and so forth creating a "Counterspell Chess game." Now with the new '24 rules, the DM's creature has to make a CON save (which we all know is one of the easier saves to make) and even if the counterspell succeeds, they keep the spell slot (so the counterspell at best delayed the spell one turn and lose their action, which I admit is still a pretty nice effect). As a player, eliminating an enemy's high level spell slot is super exciting, and as a DM, if my players pull that off and are excited, then we all "win."

I feel like the '24 rules took one of the most exciting spells I've experienced during play and made it
"just okay" at best.

I'm not trying to be negative and I'm trying to keep an open mind, but some of the most memorable experiences (like saving my friend's character from a Disintegrate spell which would have been permanent death for his character from the wizard's only 6th level slot (which under '24 rules he would have just done on the next turn) would probably not have happened. I love 95% of the new '24 rules, but the counterspell rule (and tying initial ability score bonuses to backgrounds) I just really don't like compared to the '14 rules.