Anyone ever tried this?

Radiant Orb Cleric with 2 levels in Monk to get Step of the Wind: Dash. You lose a lv6 spell slot but you can jump for free during your turn for a bonus action.

Together with Spirit Guardians you are able to hit all enemies in one turn in >90% off all encounters in the game.

I also learned that enemies can only be damaged from one source of Spirit Guardians per turn. So using multiple Clerics unfortunately doesn't work 😟.

However enemies can be damaged again by Spirit Guardians on their turn 😄. So try to positions yourself in a way that enemies have to walk in again, at the end of your turn.

Radiant Orb Cleric with 2 levels in Monk to get Step of the Wind: Dash. You lose a lv6 spell slot but you can jump for free during your turn for a bonus action.

Together with Spirit Guardians you are able to hit all enemies in one turn in >90% off all encounters in the game.

I also learned that enemies can only be damaged from one source of Spirit Guardians per turn. So using multiple Clerics unfortunately doesn't work 😟.

However enemies can be damaged again by Spirit Guardians on their turn 😄. So try to positions yourself in a way that enemies have to walk in again, at the end of your turn.