Anyone ever tried this?
Radiant Orb Cleric with 2 levels in Monk to get Step of the Wind: Dash. You lose a lv6 spell slot but you can jump for free during your turn for a bonus action.
Together with Spirit Guardians you are able to hit all enemies in one turn in >90% off all encounters in the game.
I also learned that enemies can only be damaged from one source of Spirit Guardians per turn. So using multiple Clerics unfortunately doesn't work đ.
However enemies can be damaged again by Spirit Guardians on their turn đ. So try to positions yourself in a way that enemies have to walk in again, at the end of your turn.
Radiant Orb Cleric with 2 levels in Monk to get Step of the Wind: Dash. You lose a lv6 spell slot but you can jump for free during your turn for a bonus action.
Together with Spirit Guardians you are able to hit all enemies in one turn in >90% off all encounters in the game.
I also learned that enemies can only be damaged from one source of Spirit Guardians per turn. So using multiple Clerics unfortunately doesn't work đ.
However enemies can be damaged again by Spirit Guardians on their turn đ. So try to positions yourself in a way that enemies have to walk in again, at the end of your turn.