Please allow us the option to slay the Varrock stray dog

Ah, yes, nothing quite compares to the adrenaline rush of turning the Ardougne mansion into a canine crime scene. Those guard dogs? Sure, they’re just doing their jobs, but where’s the real emotional devastation? Enter the Varrock stray dog, a beloved, tail wagging symbol of innocence and joy. Imagine the sheer, unbridled satisfaction of cleaving its fluffy little skull clean in two with a dragon longsword. Chef’s kiss.

I mean, sure, some might call it “excessive” or “morally questionable,” but isn’t it time we raised the stakes? Why settle for guard dogs when you could annihilate something that actually tugs at the heartstrings? It’s not just about the kill, it’s about the impact. And let’s be honest, nothing says “I’ve made it” like turning a beloved stray into a two-piece puzzle.

So, developers, if you’re listening: give us the option to bring true chaos to Varrock. Let us unleash our inner monster. Let us split skulls and shatter dreams. Because at the end of the day, isn’t that what gaming is all about?